Wizards of the Coast was kind enough to give TheGamer a chance to preview two Kaldheim cards in advance of the set's release
1 Wicker Witch
1x Art card Art cards are foil stamped in 5% of packs 1x Traditional foil double- or single-faced card Showcase, borderless, or any other Innistrad: Crimson Vow card of any rarity 2x Double- or single-faced cards Can be a showcase card of any rarity, a borderless rare or mythic rare, an Innistrad: Crimson Vow Commander rare or mythic rare, or any common or uncommon 1x Double- or single-faced rare or mythic rare 2x Double- or single-faced commons or uncommons Can be a double-faced showcase, single-faced showcase, or any Innistrad: Crimson Vow double-faced common or uncommon 2x Single-faced uncommons 3x Single-faced commons 1x Eternal night full-art basic land Eternal night basic land is traditional foil in 15% of packs 1x Token, ad card, helper card, or card from The List DRAFT BOOSTERS Draft Boosters are optimized for drafting Magic
One of these was the Invoked archetype, and it was Invocation that made the engine so powerful
The real question is whether 1UR is worth it to steal a planeswalker or something for a turn
it gains 1500 ATK until the end of this turn