Millennium-Eyes Restrict can prevent a Hand Trap from going off with its own effect
It was surprisingly strong
The simple ability to start your storm combos on turn 1 instead of turn 2 is a very potent effect, and it goes a long way toward making this unique ritual playable
They also have a one-up on the archetype and the Deck in general with the Tri-Brigade's synergy with three types of monsters (Beast, Winged-Beast, Beast-Warrior), and the fact that it can conduct Link Summons through certain monsters' effects by banishing cards from the GY as materials
Duel Monsters anime series, more structured rules such as Tribute requirements were introduced to the story, with the series falling more in line with the rules of the real life card game by the time its spin-off series began

This deck contains the following cards:Extra (x4):Ultimate Crystal Rainbow Dragon Overdrive (x2) - Ultra RareRainbow Overdragon (x2) - CommonMonster (x22):Crystal Beast Rainbow Dragon (x2) - Ultra RareRainbow Dragon (x2) - CommonCrystal Beast Topaz Tiger (x2) - CommonCrystal Beast Amethyst Cat (x2) - CommonCrystal Beast Amber Mammoth (x2) - CommonCrystal Beast Cobalt Eagle (x2) - CommonCrystal Beast Emerald Tortoise (x2) - CommonCrystal Beast Sapphire Pegasus (x2) - CommonCrystal Beast Ruby Carbuncle (x2) - CommonCrystal Master (x2) - CommonCrystal Keeper (x2) - CommonSpell (x17):Rainbow Bridge of the Heart (x2) - Ultra RareCrystal Bond (x2) - Ultra RareAncient City - Rainbow Ruins (x3) - CommonAwakening of the Crystal Ultimates (x2) - CommonCrystal Aegis (x2) - CommonRainbow Bridge (x2) - CommonRainbow Refraction (x2) - CommonRare Value (x2) - CommonTrap (x11):Crystal Conclave (x3) - CommonCrystal Brilliance (x2) - CommonCrystal Mirage (x2) - CommonCrystal Boon (x2) - CommonUltimate Crystal Magic (x2) - CommonBonus (x6):Jesse Anderson - Bonder with the Crystal Beasts (x2) - Super RareJesse and Ruby - Unleashing the Legend (x2) - Super RareCrystal Beast Token (x2) - Common This deck contains the following cards: Extra (x4): Monster (x22): Spell (x17): Trap (x11): Bonus (x6):
