For example, the Mox cards from the game's early sets are often symbols of the game's early days
You can even do some really weird things like, one of my personal favorites, cast Vendilion Clique in response to your opponent activating a fetch land like Flooded Strand, so you can take whatever they were about to play
The cards other ability is Protective Embrace, which grants other characters on the players battlefield the Ward status thereby forcing the opponent to either target other cards with attacks or overcome a Challenge to attack warded cards
The rest of the deck is almost entirely Human-based, with synergistic reprints in Zealous Conscripts, Combat Celebrant, and Door of Destinies to power up your Humans to inconceivable power
While I don't think the set is over powered by any means, I kept finding more and more cards that I wanted to add to the list
Alternate win conditions can really surprise opponents