Im not considering any cards that return lands from the graveyard to your hand or any game zone other than the battlefield but I have included a variety of cards that return permanents with mana value X or lesswhich includes lands as they have a mana value of 0
Lets say you have Buzz Buggy on Sprocket 1, Arms Depot on Sprocket 2, and Bee-Bee Gun in Sprocket 3
The reaction skill, Catch, only serves to counter one other specific skillset in the game, the Ninja's Throw (where Catch compeletely blocks the damage from thrown weapons and gives them to your inventory)
Zells other two abilities tie in neatly with the first
If you choose not to for some reason, don't let anyone judge your genius plans
Releasing game changing mechanics like Location cards and a host of new cards based on Disney franchises we hadnt yet seen, Into the Inklands showed that Ravensburger is certainly not afraid of challenging the status quo and explore new grounds