I'd like to interject a note about sportsmanship here, in my opinion, if someone is going to win, and you use a pact to stop them with no chance to pay for it on your next turn, that's not really "competitive play"
By the time Chapter 3 rolls around, Ramza's 18...if not older, thanks to the aforementioned one day per location
Magic: The Gathering s new Marvel Super Heroes set is here, and as you can probably imagine, its absolutely packed with legendary creatures you can use as a Commander and build a deck around
It might feel like the only way to deal with something like that is to remove it immediately, which is only a short-term solution when dealing with someones commander
If the rare case where you control two of The Earth Crystal, the number of +1/+1 counters put on a creature is four times the original number
Emerald characters also tend to have keywords like ward and evasive, which make interaction through actions or challenges a nightmare for opponents