Minthara, Merciless Soul is a 2/2 for four that accumulates experience counters after your turn goes by with a permanent leaving the battlefield
This three-mana Black and Red instant allows you to choose two of its options
For instance: Auras like Wild Growth and Overgrowth offer efficient ramp, but often at the cost of flexibility and resilience
You also wouldnt play Llanowar Dead over Three Visits as Three Visits only requires green mana, it can fetch lands that tap for multiple colors, and its ramp effect isnt tied to a creature that will likely disappear after your games first board wipe
But keep in mind, it's only current characters that lose their strength.
Hans, Run! ended up inspiring card versions of both Saffi Eriksdotter and Hans Eriksson, the named characters in that text, even though it took us 25 years to finally see Hans printed