Even though most of these are (surprisingly) not assassins themselves, they synergise so well with the cards from the last section that Id consider them essential support cards
To clarify this just in case, that doesnt include any buffs like counters, just the creatures original stat for power unless changed by something that redefines that power above 1, like Harmonious Archon or the creature has a variable power, like equal to the number of lands on the field
As a designer, one of things I'm proudest about the myr is the fact we managed to design so many that are actually cool cards (and no, I'm not claiming all nineteen are cool
Experience effortless, snap-back accessibility
It can cause the game to revolve around it to some degree, but its largely a very enjoyable experience
Volo is the ultimate Anti-Tribal Commander, rewarding variety in your creatures and letting you double up on each one you cast