Also the callback to Abundance is neat
You can either save this as removal for when your opponent eventually plays a 2 or 4 defense minion, or you can play it before playing a 1-cost Sage card to get 4 damage through to your opponents face
(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn
In terms of gameplay, needing to discard an Energy each time for the already costly Fire Blast may seem cumbersome, but its 90 damage could quickly turn the tide depending on early game situations
The most important part about Greninja is its "Water Shuriken" abilit y, as once per turn it can do 20 damage to an opponent's benched Pokmon
Once you transform Geier Reach Bandit, that's exactly what you get - the backside of Vildin-Pack Alpha transforms your Werewolves as soon as they enter play and that's where things get spicy