As for what's to come in the future We have a number of things we're trying, and I can't give them all away yet, but one that I'm particularly interested to get thoughts on which you'll find in the Zendikar Rising is "shared draw" like Farsight Adept
It makes it look like he's the only one left in the middle of the ruins, but he just keeps going
Why is treasure moving out of white, and into green
The nastiest way to play the card is with wheel effects that make all players discard and draw
Regeneration will be unlikely to save your creature since most -X/-X effects are static or at least last until the end of the turn
It works best in reanimator strategies where it discards, say, an Archon of Cruelty, then gives it haste after you drop it into play