I also like the Campfire + Relic plan, since exiling Deep Analysis and then activating Campfire during your upkeep can reshuffle your deck and win the game on the spot
Its an efficient card draw engine and win condition, making it a perfect build around
In some cases some cards have combos and/or synergy with others or with the commander or with the strategy so they can count for more than one point
Many Commander decks are built around powerful equipment, with ways to change equipment between creatures for free, or effects like Sigarda's Aid to turn equipment into combat tricks
Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample Illustrated by Karl Kopinski Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Hajar can run Bard Class as a secret Commander, and let me tell you if you build around RG legends specifically, this little enchantment can put some serious work in