We're staying on theme with Back In Town , a sorcery with a cost of 3 and X, which returns X outlaw creature cards from your graveyard to the battlefield, while Dead Before Sunrise is a de facto boardwipe at instant speed that gives +1/+0 to your outlaw creatures and the ability to tap to deal damage equal to their power to target creature
Other Dragons you control have Ward 2
You can cook your your eggs sunny-side up with PyrohemiaPyrohemia
The Bobblehead really does check up on how lucky you are, rolling dice equal to the number of bobbleheads you control
My final advice would be: use the basic frame structure as a constraint (limitation breeds creativity, Mark Rosewater says), and if needed work from there to create new details that are really meaningful for the game, and be more careful not to create more noise
Bureau Headmaster's last ability reduces only the amount of generic mana in equip abilities