Only the bottom four cards are really likely to make it into a deck unless theyre being built around, but the top 3 are certainly worthy cards when used correctly
One of the only werewolves that activates an ability when flipped back into its human form, this card gives you wolf tokens, gains you life, and can even help snipe some of your opponent's creatures, making this one of the most diverse werewolves in the game
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. Ezuri offers up to themes straight off the bat
On top of that, there are a lot of mana abilities that can quickly change an interaction
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The Dark There's only one card from The Dark that I feel is relevant to this discussion: This card is important because I believe this is the beginning of the end of the non- +1/+1 or -1/-1 counter