This is a control-themed deck that focuses on casting a number of creatures that synergize strongly with card draw and bounce effects, which can generate massive value, meanwhile countering your opponent's strongest threats
At last, it finally has some meaning: Rotations From April 2026, sets from OP01 and OP04 will rotate out and only sets from OP05 onwards can be used
How do I protect my cards from damage
I tend to use Mental Misstep for late-game counter wars where it counters things like the elemental blasts, Veil of Summer, Dispel, Silence, and the like
The first strike body trades cleanly, while the static ability taxes every noncreature spell for 2 life, which adds up fast in decks that chain spells for value
This means you can build a full power competitive deck even if you dont own those cards in real life