Ain't nothing like the real thing baby, and getting three extra power and toughness for one investment of mana seems like a good deal
Ive also found that the two Map tokens rarely come back to bite you
Some cards also mention a "freerunning" mechanic, though this has not been fully detailed yet, as it is probable Wizards of the Coast will unveil more as it approaches closer to launch
If I had done this while damage was yet to resolve, you could have used it to prevent damage to another one of your blockers
How is collection data handled
It wouldn't be a bad idea to include cards like Swiftfoot BootsSwiftfoot Boots and Lightning GreavesLightning Greaves as safety measures, but in the interest of synergy, our options in this particular list are the spells that make our team indestructible: Selfless SpiritSelfless Spirit, Rootborn DefensesRootborn Defenses, and Dauntless EscortDauntless Escort