In EDH, there are popular go wide token commanders in various colors, including Jetmir, Nexus of Revels, Kambal, Profiteering Mayor, Adrix and Nev, Twincasters, Caesar, Legion's Emperor, Marneus Calgar, Cadira, Caller of the Small, Zinnia, Valley's Voice, Arabella, Abandoned Doll, and Aang and Katara
Looking at the top nine and taking two cards is hella good
For example, you can search for a next stage Pokmon card from the deck and evolve 1 of your Pokmon

Academy at Tolaria West Aetherflux Conduit Asmodeus the Archfiend Backup Plan Celestial Convergence Cephalid Sage Chandra, Flame's Catalyst Colfenor's Plans Contract from Below Damia, Sage of Stone Drastic Revelation Dreadwing Scavenger Embrace My Diabolical Vision Ephara, God of the Polis Excavating Anurid Gilt-Leaf Archdruid Griselbrand Heaven Sent Illuminate History Into the Story Jace, Wielder of Mysteries Jace, the Living Guildpact Jin-Gitaxias Jin-Gitaxias, Core Augur Kefnet the Mindful Keranos, God of Storms Ketramose, the New Dawn Kiora, the Rising Tide Kozilek, the Great Distortion Library of Alexandria Lich's Mirror Lost Isle Calling Magus of the Library Midnight Clock Midnight Oil New Perspectives Nicol Bolas, the Deceiver Nothic Parallel Thoughts Phone a Friend Pursuit of Knowledge Ral, Caller of Storms Raphael's Technique Reforge the Soul Resonating Lute Ruin Grinder Sail into the West Scroll of Origins Shoreline Looter Spirit Water Revival Stunning Reversal Tallyman of Nurgle Tersa Lightshatter The Grand Evolution The World Spell Thought Shucker Timetwister Trenzalore Clocktower Ugin, the Spirit Dragon Weatherlight Compleated Weftwalking Wheel and Deal Wheel of Fortune Wheel of Potential Your Plans Mean Nothing

This means that, like in my earlier anecdote, you can keep using this spell as the game continues
The gameplan here is to try to play through your opponents threats, either with cheap and efficient removal or bounce spells, or by going all-in and comboing past them to victory