It turns out that both of these creatures can help provide us with a metric ton of experience counters without having to do much work
Perfect for someone who has no information and just wants a starting point for what decks are the best options, usually accompanied by some insight from the person making the tier list
Kicked When You're Down Finally, as promised, it's time for me to talk about the thing I don't like about the kicker mechanic as a designer
Namely, that this lets you counter a spell outright, and then gives you a resource to use on something
Over two turns, you get three +1/+1 counters on everything you control, or more if you can pump the Ouroboroid before combat
You also have Rare Candy in this deck, which is vital for getting Lunala ex to Stage 2 from Cosmog