Personally, Im a huge fan of drafting five-color Cube decks, and in that archetype youd rather have signets than talismans
Sorcery - Lesson Color tag templates(None) Crux of Fate Choose one Destroy all Dragon creatures
Limiting the number of lands in play to ten after making players sacrifice lands means that some players might end up with no lands in play and no way to play any more
I've been playing Akiri, Fearless Voyager for years as my own Equipment commander specifically to encourage myself to Go Wide swinging with equipment instead of going Voltron as a self-imposed nerf to the deck and STILL it ends up correct to just pile on all my equipment on to a single creature most of the time
Because people arent trolling eBay and such for these niche cards, it makes it possible to pick them up for surprising prices
All told the card is a little bit too good but it is generally not proactive, it does have plenty of counters and it is low key enough not to be as oppressive as the other cards that are as far above the power curve as it is