We've got a crash course on these rules of the road right here, and since these racing references are coming to me all fast and furious -like, we really should just get on with it
All of the spellcaster archetypes in the game have their strengths and weaknesses, but some are better suited for taking on the metagame than others
For the older decks, we know how they play, but we're also factoring in their total value in 2026 alongside mechanics, upgradability, and again, most importantly, whether they are fun to play
The Most Important Thing First: The New Mega Rule Anyone familiar with the old XY Mega cards needs to rethink
"Archived copy"
All the various choices made from worldbuilding to names to flavor text to art to card mechanics blended seamlessly to make a truly amazing new world, one that both explored things Magic had never done, yet also felt at its core, like something the game could have done thirty years ago