A deck on the power level of Mavinda is going to struggle to perform to the best of its ability at high-power tables, due to its inherent weaknesses
You start off with some early acceleration, generate some card advantage mid-game to keep the creatures flowing, and then close it out with Craterhoof Behemoth or some other trample effect
Then the recently printed Offering costs two too, also sacrifices both, and this time leaves you a Map token to either draw the top land of your library for a three for one, or give a dork a +1/+1 counter
Not only is the art on this Mickey card absolutely gorgeous, but the card's effect is a great way to stun your opponent's characters to prevent them from questing next turn, making it a central part of Emerald's game plan
Mardu Surge Strike While The Iron Is Hot Ally with the Mardu clan to make attacker tokens and sacrifice them for value with this Red-White-Black Commander deck
Splinter would get the mushroom pizza