That only applies to games against other starter decks, of course
The idea of creating a single token that you build upon has become a valuable tool in R&D's toolbox
Additionally, decks wont need to play as many shock lands, so theyll take a little less damage over the course of the game and gain slightly more flexibility in exchange for speed
Same with Wrath of GodWrath of God
Here's our first take on Urza, the legendary creature version on the front of one meld card: Urza, Lord Protector (version #1) 1WU Legendary Creature Human Artificer 2/2 Noncreature spells you cast cost 1 less to cast
Even though Im not sure being a tapper is all that relevant in a game of Commander, you do get a Clue token when you do it, so its always going to be useful