Some typal decks overlap with the spellcasting theme, namely Wizards and Merfolk, though you'll need to consciously run spells that can target your own permanents
Unlike other creatures that come with +1/+1 counters, this will continue to get multiple +1/+1 counters, each time you Mutate
Very very powerful in fact, quite possibly outclassing things like Skullclamp in a deck like this
Sanctum Plowbeast, Jhessian Zombies, Pale Recluse, Igneous Pouncer and Valley Rannet aren't exactly Commander staples, but they're all two-color cards and they can each be cycled for one of two basic lands for the same cost of two mana
Youve seen this before in games of Magic : a player has made infinite tokens and is about to swing for lethal, when suddenly, another player whos been out of the running pulls out a Rakdos Charm
However, today, we're going to simplify things by examining the ten creature cards from across Magic's history with the highest total power