Moving on to BLUE, we've got the Kang Dynasty and a Mythic Immortus, Master of Eternity, depicting one of the most powerful of the many Kang's variants
One card I can't believe I didn't have in this list is Mentor of the MeekMentor of the Meek
Paying four life in a different format is a big deal, but in Commander you start with 40 life, so its an easy price to pay
The Great Henge The main reason to play The Great Henge is for its ramping capabilities, working as a green-tinted Sol Ring that also heals you back to top shape
Blue values knowledge, and believes that it should be shared freely
For a minor tempo loss, this is usually worth it