We won't be able to win in one turn, but this wasn't happening very often already, but gaining 10 at a time is perfectly reasonable
Cards like this are great for two reasons
So many new Magic cards incentivize Commander players to make their mana curves lower and lower, Im glad to see some incentives in the other direction
The original design must remain, and amusingly, that means including some accidental errors from the game's very first print run
Eerie in Duskmourn Limited While Eerie is shared across every color except for Green in Duskmourn , and is primarily featured in Blue, Black, and White
You can also drop Hexdrinker on a later turn and immediately level it up to at least the "protection from Instants" level, which will protect it from Erode, Doom Blade, Lightning Bolt, and Fatal Push