So in essence, Jaheira is treated both as a theme spell and a ramp spell, while only being 1 card out of the 99 rather than being 2 cards
Similarly, if you go into a high powered or cEDH game with no real aim to play well, youre likely to upset the rest of the table (and probably not enjoy it yourself)
This commanders mana is restricted to instants and sorceries, but there are plenty of powerful effects to spend it on like Comet Storm, Transcendent Message, and Crackle with Power
Rancid Rats
In the early game you can expect your Sunlance to be killing most things
Time Stop, Summary Dismissal, and Negate provide clutch interaction, halting opponents combos or resetting momentum in your favor