Sure, three mana Pacifisms dont really cut it these days, but this can shut down Escape creatures and enable enchantment bonuses
=P Unown are just as effective in-game
EPIC MIDDLE-EARTH CARD GAME ADVENTURE Experience the legendary journey of Bilbo Baggins, Gandalf, and the Company of Dwarves in this exciting card game inspired by The Hobbit
Understanding Card Text (Without Reading Japanese) This is where things get interesting
(1) When a monster effect activated by your opponent in response to the activation of your "Power Patron" or "Artmage" monster's effect resolves, you can negate that effect, then destroy this card
During the opponent's turn, she can pay the cost to rest one of their characters, effectively stopping their attack before it happens