While mass removal is more efficient in multiplayer, you still need to have pinpoint removal available so that you can remove a problem permanent without nuking the entire battlefield
Allow me to drop a few words on myself before we make our way to the heart of this article: Miracles state in the current metagame and how to build this deck correctly
Despite its best cards being expensive, they pack an enormous punch and are very difficult to get rid of once they're on the table
Your mana continually contributes power to your table whether you sink it into little mana rocks or chunky guys like Soul of New Phyrexia, Wurmcoil Engine, and the ever-useful Solemn Simulacrum
Challenge promo cards, like Cinderella and Rapunzel, are both playable and artistically stunning
For a while, I went back and forth on this card before finally realizing that it costs only five, which is reasonable for what it does (but we unfortunately cant fit into a deck led by Gandalf, Westward Voyager)