He has vigilance to swing and hold the fort, and that's great in multiplayer since someone is always open
A lot of storm cards can create creatures such as Elemental Eruption, Empty the Warrens, and Chatterstorm, which can win the game by flooding the battlefield with so many creatures your opponents won't be able to handle them all
Send him your bad game takes over at Twitter where he occasionally rants about everything from cats to Lord of the Rings .
There aren't a lot of +1/+1 counter synergies, so Enduring Scalelord isn't doing a ton
Getting a 7/7 with reach and trample, a 4/4 creature, and destroying an artifact or enchantment for seven mana is great value
You lose out on indestructible, trading it for a +1/+1 counter and hexproof until end of turn