The deck can is overall pretty strong, but does have consistency issues: goad can feel almost unfair against tables full of combat-focused decks, but doesn't offer much at tables with few creatures or heavy board wipes
Mashing two games together like this can run the risk of feeling disjointed, but when I played Ravnica: Clue Edition myself I was impressed by how the deduction system has been used to incentivize a certain kind of behavior in the Magic game specifically, that behavior is to play lots of creatures and make them fight
I so want to play this at a table with six opponents
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Its also the primary delirium enabler for the deck, so landing one early and using either planeswalker to force it through will likely be your best early curve
General WotC made some general gameplay and card changes, including: The confirm for self-sacrifice permanents