from a draft perspective, you take them if theyre good, pass them if theyre not
Wheeling away a hand for a full new grip is often enough to shift the direction of a game on its own
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Being sorcery speed is a pretty big downside for removal, so youll want to fully take advantage of having the creature for a turn
Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library
A noir-themed Clue Token engraved into matte black stainless steel