Both players have reasonable draws, and the board gets clogged up with creatures on either side
Being able to simply ignore the death triggers your opponents creatures might have, or if theyll get extra value from their graveyards later is simply too good
(If a permanent with a stun counter would become untapped, remove one from it instead.) III Diamond Dust Draw a card for each tapped creature your opponents control
Nowhere to Run Nowhere to Run is a somewhat playable black removal spell, but the best aspect is that this black enchantment takes off ward and hexproof from creatures
This version of the deck leans away from the "challenging matters" strategy in favor of direct damage from actions like Fire The Cannons!, Ba-Boom!, Let The Storm Rage On, and Grab Your Sword
With all the Goad Seifer offers, its pretty easy to stop your opponents from interacting with you at all this way