Whether for one turn or permanent revivals, that remains unknown - but were curious to see how it unfolds
Then exile it.) Sorcery Wake the Dragon Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost
Legendary Creature - Human Warrior Punching Power (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Tough Boys Genku, Future Shaper Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn
This can come in the form of Assault Formation effects that reverse how your combat damage is dealt, or maybe Phenax, God of Deception using toughness to mill opponents
Jenova, Ancient Calamity The triggered ability for the start of combat is a very strong one considering power-increasing cards like Fungal Fortitude, Haunted One and Rancor are easy to come by.Jenova, Ancient Calamity fits nicely with mutants such as Shambling Cie'th and combines with a sacrifice outlet to nearly give you a free sorcery-speed Village Rites #43
Its a little narrow and benefits your opponent, but the bird isnt always relevant, especially in Commander with such high life totals