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Not every player who builds casually wears the same hat in game, and just because they build at a lower power level doesnt mean they dont want to play optimally in game and enjoy that interplay
Julie has a way of melding beautifully rendered figures with bold symbolic shapes that carry energy and emotion
Robe of Many Things: Equipment which allows the creature to create tokens (small creatures, Treasure, Clues or Food) by tapping or perhaps attacking Ioun Stones: Could be an Equipment, but just as likely to be a defensive utility artifact like Witchbane Orb Potions/Scrolls: D&D s staple magic consumables would fit perfectly as a cycle of Spellbomb-like one-use effects Deck of Many Things: This powerful, luck-based summoning artifact might work like Aetherworks Marvel, or an upgraded Druidic Satchel Staff of the Magi/Staff of Power: These could be similar to M20s Retributive Wand, which features the staffs famous self-destruct mechanism
Now this is one that could lead to some serious game states, even if it only triggers on nontoken creatures
There have been other impactful ones since this Kaladesh (2016) card, but this was a key card in Standard for its whole stay and has also seen play in both Modern and Pioneer, as well as Explorer