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When you attack with any creatures, a Cleric, Rogue, Warrior, or Wizard creature you control gains protection from creatures until end of turn, and it explores, either drawing you a land or giving it a +1/+1 counter
Understand that they are just cards and your life doesn't depend on them
I wasnt to try to play with it in a tournament or to pass it off in a trade or sale
If the Electromancer hits second, then it will obviously be the one overkilling my 4/4
The Legacy of Commander 2016 The first of the Era 2 decks really represents a slow pivot: their themes are in place, but theyre incredibly broad