However, perhaps because FF7 is so popular, I get the impression that many of the popular characters are intentionally designed as cards expected to see a certain amount of play
Meant to disencourage players from hitting us, or at least leave us for last, these are just 3 permanents that will help us stay alive for long enough to eventually win
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These Grass-type themed challenges test the players skills, starting from beginner and progressing all the way to expert
And now, its even rarer and more valuable
If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins