It won't change if the number of lands you control changes later in the turn
You can pick it up and play itbut man there is so much cool stuff to learn as you get deeper and deeper. With that in mind, heres how to get started with Magic without getting lost in the game's quarter-century of rules: Know Your Colors At its most basic, Magic is actually very simple
Each player gets the opportunity to build around one of their favorite legendary Creatures, constructing a whole theme to support the Commander of their choice
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This deck gives so much value in the form of card draw and Jolly Gerbils lets you draw an extra card whenever you do the new Gift mechanic
Even if it doesn't survive a full turn cycle, it typically draws you six to eight cards--and if you manage to protect it, Consecrated Sphinx can easily win the game