A few cards I want to touch on individually, like last time: This isnt really my kind of card, but I think its getting a lot more flak than it should be
The idea of course was that you wanted to blitz your opponent by taking advantage of the Furnaces damage doubling with a flurry of spells and attacks before your opponent could do the same
Card draw and Treasure tokens ramp up your strategy, and the direct damage finishes the game
Lore counters arent added to Sagas when facing down Vorinclex, locking them without triggering any chapter abilities on main phase or entering the battlefield
Its easily #1, and arguably among the best activated ability commanders in the game, but only because its so broken and easy to turn into a one-card infinite combo that starts the game in your command zone
The card is significantly understatted for a four-mana creature in Standard nowadays, but Jechts three toughness is particularly problematic