Youre essentially using a combo to end the game too early
(Damage and effects that say "destroy" don't destroy it.) Creature Artifact - Wall Color tag templates(None) Angelic Wall Defender (This creature can't attack.) Flying Creature - Wall Color tag templates(None) Arcades, the Strategist Flying, vigilance Whenever a creature you control with defender enters, draw a card
Magic has adopted the sphinx as a recurring creature type, with more than 70 different sphinges in print to this day
Scout Unit Hemlock Vial Ichor Wellspring Inverted Iceberg Investigator's Journal Lantern of the Lost Lembas Mephitic Draught Metalspinner's Puzzleknot Mindless Automaton Pendant of Prosperity Pendulum of Patterns Poet's Quill Potion of Healing Prophetic Prism Ransom Note Reckoner Bankbuster Refurbished Familiar Ribskiff Robobrain War Mind Runaway Boulder Saheeli's Lattice Sanguine Statuette Scene of the Crime Scrapwork Mutt Scrapwork Rager Seer's Sundial Serum Tank Sicarian Infiltrator Skyscanner Sleeper Dart Solemn Simulacrum Soul-Guide Lantern Spare Supplies Staff of Eden, Vault's Key Staff of the Storyteller Sunset Pyramid
Even without its eminence ability, this card is a perfectly solid legendary knight
There are some very valuable uncommons in Magic, but we can be a little less careful here (Wasteland, Aether Vials, et al