If you do find your Abundant Growth, you will only be able to play it turn one if your opening hand has one of the following: - A Command Tower - A Forest, 3/39 lands in your deck are forests - An Exotic Orchard and hope the mono green player ahead of you in turn rotation didnt keep a colorless land - A Murmuring Bosk - which will only enter untapped if you also have your one treefolk card in your deck in your opening hand (Faeburrow Elder)
It might be: there isn't a single gainland to be found, just a single Temple of Enlightenment, which is at least a decent land as far as tapped duals go
Then there was a discard tax for Westgate Regent in Forgotten Realms
Icetill Explorer is the complete package, allowing you to play two lands a turn, play lands from your graveyard, and mill them from your library
Each massive box packs 4 booster packs, but these arent your ordinary rips
Personally one of the reasons I liked the game was the varying deck-strategies you'd run up against in the gyms, especially in the grass and psychic gyms