This also serves to win the mirrors in Game 1
You could attempt to respond to a draw spell before it resolves, and you can use graveyard hate in anticipation of dredging, but there's little you could do about an opponent dredging during their draw step when they draw their card for turn
Playing a shock land on turn two and paying the life cost, then passing the turn, is a great way to make your opponent think you are holding counter spells, removal, or a card with the flash ability
The color palette used, once again, does an amazing job of blending the art with the card's ink color, Emerald in this case
Once your shambling horde reaches critical mass, boost their attack and send everyone else to the graveyard
Also, note that even though this Spacegodzilla isn't legendary, it doesn't stack well in multiples: if you have one out, adding a deathtouch counter from cycling another won't do anything, since it already has deathtouch