Archived from the original on June 8, 2021
The TMNT didn't have a lot of lady villains in the 1980s, so Tempestra's single episode (okay, technically she appeared in two episodes, but "Night of the Rogues" isn't exactly a Tempestra-led storyline) in the 1987 series left an impression on me
Mono-colored commanders greatly restrict the tools available to you, so they need to supply lots of power to make up for it, and Dragonhawk doesn't get there for me
Add to the mixture cards like Purphoros, God of the Forge and Impact Temors, and you dont even have to attack for the win
Even though the effect itself may be fairly standard, and it makes sense in the context of the archetype, this is the only card in the entire game that mentions any Level higher than 12 on the card text and for this reason alone, I think it cements its spot in the list of cards that break the rules in strange ways
Old Gnawbone Adventures in the Forgotten Realms brought us a very valuable green dragon, Old Gnawbone, which creates Treasure tokens equivalent to how much combat damage you deal to an opponent