The first, and I think the best option, is to simply take your opponents by surprise and give them as little opportunity to respond to your threat as possible
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Similar to what weve seen before with Gates, it seems like the main function of Towns is to provide a common cycle of two-colour enters-the-battlefield tapped lands for limited formats
Unfortunately, adding one more tribe that isnt affected by its mass bounce effect doesnt really open it up to all that many more Commander decks, as it still costs 10 total mana to harness its full potential
, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield
The game has a timer which maxes out at 50 minutes (25 per player) and the game does punish taking too long to finish your turn by introducing a faster and faster turn timer on offenders