While it's not quite the X-spell mayhem we've come to expect from Simic, this is still a hell of a card to have, letting it grow stronger and stronger with each card you draw, before having it effectively multiply when it comes under threat from a removal spell
Similarly, the ability to host card games in-store adds to both of these roles, which will pay off in particular when the developer makes the in-game TCG playable (which is included in Card Shop Simulator 's roadmap)
Im a fan of the whole color-rarity system, as it adds a ton of unique versions of the same card to the card pool to match different players preferences
Scrying is just as important so we can avoid land pockets and taking too much damage from our painful draw effects
Julius Jumblemorph is every creature type (even if this card isnt on the battlefield)
All the while being a massive 6/6 with vigilance