Capture Sphere If you want a creature to be relatively unable to do anything at all, Capture Sphere is one of the best ways to go about that
Includes a mix of 1 foil card, 2 rare or higher cards, 6 common cards, and 3 uncommons per pack
Notable Cards: Reprints and $$ Puresteel Paladin Storvald, Frost Giant Jarl Heroic Intervention Nature's Lore Basilisk Collar Robe of Stars Sword of the Animist Holy Avenger Utopia Sprawl Mantle of the Ancients Includes a 100-card ready-to-play Adventures in the Forgotten Realms Commander Deck
Fire Cross Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost
It might be better described as underplayed rather than underrated
Before: [On Play] Give 1 of your opponent's Characters 2000 power during this turn