As with Magic, an ongoing plot takes center-stage to keep dedicated players invested as well (it was apparently the first major work done on Lorcana, with Miller pointing out that the team "wanted to make sure that it didn't feel like we were just putting characters on cards")
We have no less than three foil treatments to choose from here
The Spell/Trap Cards consist of the card's name, type (it only is shown if the card is either a Spell or Trap card, and seldom specifies its Type
Why duplicates exist in a game with so many cards is beyond me though, especially considering theres no way to sell them on
Tips for Choosing and Using Card Sleeves Always doublesleeve highvalue cards
Much like Quantum Quandrix, there are a few too many keywords and actions stuffed into this deck , which can get a bit messy when you're mid-game and looking for a solid strategy to lean on, but the power level is there, both in the creature base and spells, to see this deck push through and be successful anyway