NS Ulkanix Activate Ulkanix to pop Ash, search Ponix Ponix activates to summon Ponix searches Sanctuary Activate Island to pop Ulkanix, search Garunix Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck Activate Garunix on field to destroy Kirin in deck Kirin summons Ulkanix from GY Link into Sunlight Wolf and IP to add Kirin back to hand Make Princess into Amblowhale Endboard: Hand: Kirin Field: Sanctuary + Island + Amblowhale GY: Garunix + Ulkanix + Ponix + IP + Princess Interruptions (7): Pop 1 (Kirin) SP banish (2) + Dark hole on special summon (Eternity) Pop 1 on special summon (Princess) Spell/trap negate (Rangbali) + Pop 1 on link destruction (Amblowhale) Notes: Another option is to go Heatsoul to draw 2 cards, but then you don't get IP
Its a 2-mana black mana rock with later upside if you harness it, and we know how strong and desirable these can be
He also has decent Life points and attacking strength
For example, there were only two Special Energy cards released in Temporal Forces, one of those being an ACE SPEC card
Still, its always an exciting event when a new deck breaks into the upper echelons of the standard format, especially decks as fun and creative as this one
But Id argue that making yet another mechanic along those lines would be going back to the well too soon