Alchemist's Gambit All in Good Time Alrund's Epiphany Avatar Kuruk Capture of Jingzhou Chance for Glory Emrakul, the Aeons Torn Expropriate Final Fortune Frenetic Efreet Avatar Gonti's Aether Heart Ichormoon Gauntlet Kang the Conqueror Last Chance Lighthouse Chronologist Lost Isle Calling Magistrate's Scepter Magosi, the Waterveil Medomai the Ageless Mu Yanling Nexus of Fate Notorious Throng Otaria Part the Waterveil Perch Protection Phone a Friend Plea for Power Ral Zarek Regenerations Restored Rise of the Eldrazi Sage of Hours Savor the Moment Search the City Second Chance Seedtime Stitch in Time Teferi, Master of Time Teferi, Timebender Temporal Extortion Temporal Manipulation Temporal Mastery Temporal Trespass Time Bends to My Will Time Sidewalk (playtest) Time Sieve Time Vault Time Walk Timestream Navigator Twice Upon a Time Ugin's Nexus Ultimecia, Omnipotent Wanderwine Prophets Warrior's Oath Wormfang Manta

Still, there are some great cards in here, and a few cards to help you get more creatures out like The Five Arrive (a reprint of Genesis Ultimatum), copy them (Quantum Misalignment), remove threats individually (Path to Exile), or wholesale (Cleansing Nova)
If you happen to have drafted DMU a lot, it may be a good idea to check your bulk binders you may be sitting on a bunch of copies you may want to get rid of right now
Citadel Siege: Go counter crazy and tap the daylights out of your opponents
Planar Collapse I know what you're thinking, "who wants to wait a turn to wipe the board?" That's fair in some situations, but you gotta consider just how efficient a two-mana board wipe is
You can keep bringing it back throughout the game, though it costs more mana each time