Game-winning combos The enchantment Sphere Grid is a card you will want to get out early
This is a deck dedicated to the Warp-fuelled powers of the Dark Gods, so its theme and mechanics are stuffed with as much chaos as possible - including plenty of cascade options
Its cards are incredibly powerful, and even though some clever deployment is needed to kick things off, they hit the hardest of all the Disney Lorcana starter decks
Just make sure to steer clear of graveyard hate and exile effects beforehand having Eerie Ultimatum stuck in your hand with an empty graveyard will feel as bad as winning outright with it feels good
[2] Set details[] Shards of Alara was the first set to follow a new packaging policy, which amongst other things introduced a new rarity level called mythic rare, as well as the replacement of one of the commons in a booster pack with a basic land (the first time this was done outside of a core set)
This is simply an initial try-everything list, but it should quickly become clear what cards do and dont perform in these shells