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Another readying effect, this action readies your whole board but deals 1 damage to them in the process
They come to me and the design team, and theyre like, Okay, can you evaluate this, uh, game for Magic? Would it be a good fit for Magic
I described it as "Grasp of FateGrasp of Fate in the command zone," which doesn't seem like the most exciting thing I've ever heard of
For instance, Coconut Basket lets you heal damage whenever you play a character, or Musketeer Tabard drawing cards whenever a Bodyguard is banished
Based on our experience today, I think the answer is an easy yes