As with most cycles in the set, it matched the five creature types we were building Limited archetypes around
"When Phage the Untouchable comes into play, if you haven't played it from your hand, you lose the game." Making it impossible for our commander to be cast from the command zone
Even if were creating Armies at one and two power/counters, were going to reap the benefits
One thing thats common among many of these Wraiths is the swampwalk ability, so if you have an Urborg, Tomb of Yawgmoth, youll definitely want to toss one in your deck
We recommend Peregrine Drake (not an Eldrazi), but you can use whatever nets you at least one mana if you flicker it with Eldrazi Displacer
With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax