You just keep moving your equipment around, either drawing a card or putting lands into play each time you do, until you eventually win with a convoluted loop that involves sacrificing your lands to Sylvan Safekeeper, shuffling everything back into your library with Endurance, and then eventually blowing up all your opponent stuff with the Zur or bouncing all their permanents with a Teferi while also creating like a million tokens along the way
Once this central strategy is identified, every card you include should serve to advance that plan
These kinds of things really punish big cards
Each player shuffles his deck, grabs a beer, and rolls for first, just like a normal multiplayer game
Remember that you can activate its ability on your opponents turns as well
The four-mana enchantment-themed planeswalker is certainly interesting, but is much more of a build-around than a typical powerful planeswalker that could easily slip into any deck of the matching colors